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Thread: FL studio Sidechaining problem

  1. #1
    elias2tife's Avatar
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    FL studio Sidechaining problem

    hello guys , I need some help : After I sidechain a pad or something to a kick , whenever I add an effect to that pad its goes automaticaly to the kick too , for example I add delay , kick also gets delay . What should I do ?




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    Last edited by elias2tife; 09-09-2011 at 14:30 PM.

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    Do you mean that the "delay effect" ALSO gets side-chained by the kick, or that the actual kick sample gets a "delay effect"?

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    I think I had the same problem a while ago. I solved it by sidechaining a kick with a peak controller to a free Send track in the mixer (link the send channel's volume knob to the peak controller). Then just select your pad with the FX and send it to the sidechained send channel

    I hope this helped...

    edit: I mean...

    1. send channel's volume knob linked to a kickdrum's peak controller
    2. sidechain your pad to the send channel
    Last edited by temez; 10-20-2011 at 17:07 PM.
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    mavrick_h's Avatar
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    Lebanon
    weird. may i know how you are exactly doing the sidechaining process ?

    never heard such thing before however here's a tutorial that you might wanna take a look.



    use small range kicks for SC-ing and once done adjust the level of the compression by tweaking the peak controller knob. As you can notice the sidechained kick is muted. So whatever effect you wanna add it will be on the pad mixer channel.

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    thijsje's Avatar
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    Sidechaining with a kick is cool, but have you guys ever tried to automate the gain control? It appears to be way more accurate as you have more controls over the output itself and the way the sidechained channel fades in and out.
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    mavrick_h's Avatar
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    Lebanon
    Quote Originally Posted by thijsje View Post
    Sidechaining with a kick is cool, but have you guys ever tried to automate the gain control? It appears to be way more accurate as you have more controls over the output itself and the way the sidechained channel fades in and out.
    can you explain a bit more ? thanks

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    Quote Originally Posted by mavrick_h View Post
    can you explain a bit more ? thanks
    Its simple.

    Sidechaining is an effect where the volume on a certain instrument drops (when a certain other one is played).

    But you could just as well manually "draw" (automate) the volume of the instrument yourself, making it sound like a sidechain effect.

    As thijsje says, if you do that, you have more easier control on how quick the volume drops / comes back, how harsh it is, etc.

    I guess most people who use a kick to sidechain are too lazy to do all of that... It seems quicker to sidechain with a kick.
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    thijsje's Avatar
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    That's it indeed. If you sidechain (or better say "duck") you push the volume away with an audio signal. But replacing the kick (source), or tweaking the volume of it, already means the ducking effect changes. So why not do that thing directly? You don't need that drum on it there. You're able to get your hands directly on the control when automating the volume directly and it doesn't create side-effects for the people who cannot handle a compressor
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    mavrick_h's Avatar
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    Lebanon
    oh ok i get it thanks guys you're right Voci too lazy

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    duplicate a kick, put it on a new mixer channel, put the master input for that channel to 0% and then use it as a sidechain trigger, no audio from the kick will come through

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    Quote Originally Posted by Kylemarno View Post
    duplicate a kick, put it on a new mixer channel, put the master input for that channel to 0% and then use it as a sidechain trigger, no audio from the kick will come through
    That's exactly how i do it!
    Even Sean Tyas recommends doing that for sidechaining, it avoids these kind of problems.

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    Using the fruity peak controller will mute the sidechain key when it is loaded into a mixer channel.

    So what I do is:

    1. clone my kick sample so I have my main kick and now a second kick
    2. Switch to pattern two draw my 4/4 notes for the second kick,
    3. route the second kick FX to channel 2 in the mixer add a fruity peak controller into channel two on the mixer,
    4. this then mutes the second kick by default using a small orange button that can be toggled
    5. I right click on the volume slider on channel 3's volume in the mixer and select link to controller
    6. I then select Peak and invert.
    7. Now when you draw pattern two on your sequencer it will side chain channel threes volume.


    You can link the same sidechain to multiple volume faders by ensuring you do not select remove conflict. Getting the "pump" right is a matter to adjust the volumes, decay etc but you can alter this easy enough.

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