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Originally Posted by Sevari
I used FL Studio 10 as my DAW for both tracks
Bass: Sampled a nexus patch into alchemy, made some changes, and then crushed and delayed it with dblue glitch
Pad: Layer of 4 Z3TA String instances, same chords using different root note settings. Minor tweaks were made to each instance to better suit it's root note.
Piano: CVPiano Layered With Nexus, Delayed 3 times using FL Delay Bank
Lead: Nexus, used a lot of LFO modulation to obtain the phasing effect and a trance gate.
Pad: Same as Australis
Plucks: One of the nexus trance leads, i turned filter and amp decay down with no sustain. Nexus's delay wouldn't go out as far as i wanted so i used external delay.
Saw Lead: Sylenth1, Just a single saw waveform with delay
Chord Lead: Adjusted the cutoff of the plucks and layered it with Z3TA
Main Lead: Sylenth1 saw lead, automated the LFO gain to increase with time which is how the gradual wah wah effect was added.
All of the sweeps were made in 3xosc, the drums came from random sample packs, mostly vengeance packs and a few from loopmasters and DMS. The voice effects were made in SliceX by slicing a vengeance vocal sample into a million places and adding delay and other effect to it. I used a vocoder on some of the vocal chunks.
Those are the basics anyways, there's a lot of automation clips in both tracks for various things. Some of the samples were tweaked, tuned, and eq's separately from the rest of the track. I'm sure I'm forgetting some stuff. All of the mastering was done with Ozone5.