thanks for the answer. will try to implement your tips, there's a bit of it. The only limitation is that my projects are very mobile until the end. I often change synthesizer sounds, I like to work with many effects to get an approximate picture of the whole thing, it always motivates me to work. I have to sort it out in my head and implement it, the more so because the projects are very simple and the resources are already scarce.There are surely DAW-specific guides on the interballs. I know there is an official one for FL Studio.
Other than that - dump dry/wet channels to WAV individually once you're satisfied with their sound and arrangement. It's always better to play raw audio than it is to generate it. You can even sample synths if it suits you. Keep in mind the automation if you have it and always dump stuff that is processed but static (such as kicks with a reverb, drums with delay/reverb which don't change etc.).
And also, be wary of the CPU-heavy plugins and processes. Modulation, delay and reverb can be quite intensive. So when you dump channels, dump them with delay/reverb on but without EQ/compression etc. which are generally easier on the resources. Know your synths too - Omnisphere and Diva are a bit heavy, whereas Predator and SynthMaster aren't. So you know which channels to dump to audio, and which ones to keep.
after 4 p.m. I come back home, dial the leads and pads and put them on wav. In fact, these are the elements that I adapt everything to.You can either always tweak synths or you can set it and forget it. I am the former, but the latter is supposed to be better.
Well you can always dump and mute the instrument channel, then if you want to change something unmute it, change and dump again. And repeat.thanks for the answer. will try to implement your tips, there's a bit of it. The only limitation is that my projects are very mobile until the end. I often change synthesizer sounds, I like to work with many effects to get an approximate picture of the whole thing, it always motivates me to work. I have to sort it out in my head and implement it, the more so because the projects are very simple and the resources are already scarce.
thanks