Bursting through the Chrysalis (intro)

Bobby Summa

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Sep 7, 2022
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Hi trancefixer’s. Hope everyone is well 🙂
Apologies it’s not an embed link.

Just wandered if this intro sounds interesting?

I have a few ideas how to develop it past the intro and structure it but just wanted feedback on what I have got so far if possible

Ps- I don’t know why my profile bio always appears on links lol!!

Cheers
 

Bobby Summa

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Sep 7, 2022
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Just listened on my only speakers - my car. Bass seems to be non existent where as on headphones it’s ok ish, - supposed to be much more beefy - maybe because I used tdl nova on an edge density setting. - I guess that’s a no no for bass right?
 

Bobby Summa

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Sep 7, 2022
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love what you've got going so far, very spiritual 👌
Cheers dude. I did a slightly different mix now with different bass filters (took away nova) added a extra filter in Dune. think I prefer but … hey… eventually I will decide which to go with and progress the track further than 3 mins and post the whole thing!

My main thing I’m trying to learn is reverb control (automation) - avoiding the flood, ‘attempting’ to keep the essence. Reducing reverb when mix gets full etc.

Ta man!
 

FatBerryDSP

New Member
Nov 14, 2026
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On the bass going missing in the car: that's very common, and it usually comes from two things working together. Headphones reproduce deep sub that car speakers and small speakers barely move, so if most of the bass energy sits below about 60 Hz it can all but vanish away from headphones. A dynamic EQ or multiband processor set to tame the low end can make it worse, because it pulls the bass down exactly when it's playing hardest. Taking it off the bass was a good call.

A few things that help it translate:

1. Give the bass some upper harmonics. A touch of saturation, or a filtered layer an octave up, adds content around 100 to 300 Hz, so the ear still hears the bass line on speakers that can't reproduce the fundamental.
2. Check it in mono and at low volume. If the bass drops away in mono, something in the low end is too wide or out of phase. Keeping everything below roughly 120 Hz in mono fixes most of that.
3. Use a reference track in the same style and flip between the two at matched volume, on headphones and in the car. It's much easier to judge your low end against something you know translates.

On reverb control, the trick that helps most is to keep reverbs on sends rather than on the channels, so you can treat them as their own parts of the mix:

1. Duck the reverb return with a sidechain compressor keyed from the dry signal (or from the kick). The tail stays out of the way while the part plays and blooms in the gaps, which keeps the essence without the flood.
2. High-pass the return at around 200 to 400 Hz and roll off a bit of top. Most of the mud comes from low-frequency reverb.
3. Add some pre-delay (20 to 60 ms is a good start) so the dry attack stays clear in front of the tail.
4. Automate the send level and the decay time with the arrangement. Longer, wetter in the breakdown, then pull both back as the drums and bass come in. Even a few dB less send in the busy sections makes a big difference.

Good luck taking it past the intro.
 
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Reactions: Bobby Summa

Bobby Summa

Elite Member
Sep 7, 2022
1,522 Posts
1,182 Thanked
Age
50
Brighton UK
Website
soundcloud.app.goo.gl
On the bass going missing in the car: that's very common, and it usually comes from two things working together. Headphones reproduce deep sub that car speakers and small speakers barely move, so if most of the bass energy sits below about 60 Hz it can all but vanish away from headphones. A dynamic EQ or multiband processor set to tame the low end can make it worse, because it pulls the bass down exactly when it's playing hardest. Taking it off the bass was a good call.

A few things that help it translate:

1. Give the bass some upper harmonics. A touch of saturation, or a filtered layer an octave up, adds content around 100 to 300 Hz, so the ear still hears the bass line on speakers that can't reproduce the fundamental.
2. Check it in mono and at low volume. If the bass drops away in mono, something in the low end is too wide or out of phase. Keeping everything below roughly 120 Hz in mono fixes most of that.
3. Use a reference track in the same style and flip between the two at matched volume, on headphones and in the car. It's much easier to judge your low end against something you know translates.

On reverb control, the trick that helps most is to keep reverbs on sends rather than on the channels, so you can treat them as their own parts of the mix:

1. Duck the reverb return with a sidechain compressor keyed from the dry signal (or from the kick). The tail stays out of the way while the part plays and blooms in the gaps, which keeps the essence without the flood.
2. High-pass the return at around 200 to 400 Hz and roll off a bit of top. Most of the mud comes from low-frequency reverb.
3. Add some pre-delay (20 to 60 ms is a good start) so the dry attack stays clear in front of the tail.
4. Automate the send level and the decay time with the arrangement. Longer, wetter in the breakdown, then pull both back as the drums and bass come in. Even a few dB less send in the busy sections makes a big difference.

Good luck taking it past the intro.
Thank you so much for your advice and insights, very kind of you. Very interesting and definitely some tips I think I can take on board 🙏.