Full version vs. "Synthapella"

GeorD

Member
Jun 9, 2024
121 Posts
121 Thanked
Utrecht, The Netherlands
Website
www.youtube.com
Hi all, I'm wrapping up a track where I built all melodies and atmosphere to flow as smoothly as possible, almost like an Ambient track. Together with the full version I plan to release a "synthapella" where I strip all the drums, percussion, basslines and related FX away, but leave the rest unedited. Compare both versions below:



What are your thoughts on this approach?
 
Last edited:
  • Thanks
Reactions: Hensmon

Hensmon

Admin
Mod
Jun 27, 2020
4,313 Posts
4,292 Thanked
UK
I appreciate their is a journey in the track, and the energy is good, I like the baseline. Musically not too interesting to me, wonder if it needed another melodic element to support the ambient atmosphere you've used the primary hook. Track reminds me a bit of Magdelayna 4x4 track actually.

Mastering/mix is hardest thing for me to get over. Just need a bit more breathing room/spaciousness. Doesnt sound bad though.
 
  • Thanks
Reactions: GeorD

GeorD

Member
Jun 9, 2024
121 Posts
121 Thanked
Utrecht, The Netherlands
Website
www.youtube.com
Hi mate, thanks for the feedback.

The second link was dead for some reason, removing the point of this thread. It's fixed now.

I understand this Ambient Trance style is strongly taste dependent ;). For now I just wanted to see what it could be when not compromising on the ambience, which imo is the most important part of a track. I'm definitely thinking about trying some more explicit melodies with a similar style of atmo soon though.

The point about the mastering I can certainly get behind! I try not to mix out too much of the soul of a track by keeping a lot of the mids, but if I subsequently smash the dynamics too hard the life gets sucked out anyway...

Cheers!
 

FatBerryDSP

New Member
Nov 14, 2026
12 Posts
1 Thanked
Late to this, but the synthapella idea is a nice one and a couple of technical points are worth checking when you strip the drums out:

1. Sidechain. If the pads, chords and atmosphere are ducked from the kick, they'll still pump with the kick muted, or stop pumping altogether if the trigger is the kick channel itself. For the synthapella, decide which one you want. If the movement should stay, feed the sidechain from a muted ghost kick track. If it should be smooth and ambient, bypass the ducking for that export.
2. Low end. With the bass gone the track can feel thin in the low mids. A gentle low shelf on the pad bus, or letting a low pad note sustain under the chords, fills the space the bassline used to take.
3. Reverb and delay tails. Tails that were masked by the drums become very exposed. It's worth listening again to the decay times and the high end of the reverb returns, and maybe shortening or darkening them a little.
4. Mastering. A synthapella has far fewer transients, so the same limiter settings as the full version will often squash it more than you expect. Master it as its own track: aim for a lower loudness, back off the limiter until it's barely touching, and let it breathe. It suits the ambient approach better anyway.

On your point about smashing the dynamics on the full version: try setting the limiter so it only catches 1 to 2 dB on the loudest hits, and get the rest of the loudness from a gentle bus compressor or a little saturation earlier in the chain. You keep more of the mids and the life that way.